About WaterMaterial And ReflectionTexture

I have a question, why is the reflection texture of WaterialMaterial read-only?The reflection texture of PbrMaterial can be read and written.

If there are multiple WaterMaterial objects in a scene and the renderList is the same, I understand that this may cause some unnecessary computation?

cc @Evgeni_Popov

Indeed, the water material creates its own reflection texture and you can’t replace it.

I think we’d have no problem with a PR that allowed the user to provide their own texture, if you (or anyone else) wanted to tackle that task!


Thanks for your reply :smiley: