I am having difficulty on using reflection probes in the scene with a 3D model. As you see in the scene, a sphere and a car is added. They both have PBR materials and the reflective texture is of reflection probe. The problem is shown in images below:
Here the sphere looks all over the car.
Here, the sphere is exactly opposite to the car but still gets reflected infront of the car which should not happen.
How do I fix these errors? It is obvious that I am not placing the probe in right position and I cannot even see the probe node in the inspector window. So how can I manually place it?