I have Reflection Probes in Unity, for example:
And then in babylonjs they look like this:
The first one is inverted and shows not the same as in Unity:
The second one is like a mirror and doesn’t look like in Unity…why?
What is causing this Problem?
Is it possible to take the smoothness/till/offset values of unity and have the same in babylonjs?
Best Regards and Thanks in advance,