I’m using refraction in a scene with a transparent background, but the transparent parts are turning gray. How can I make the material use the alpha channel of the render texture
cc @sebavan
you need the background to be rendered in the rtt, the alpha within should not be used for this purpose.
Even if we were using the alpha what color would you put inside ?
when you use a refraction texture, the rendering is Opaque in the pbr material.

