This is soooo close, but there is some really weird behavior from the camera distance and stuff.
I am assuming all this is because the reflection material sees Color4(0,0,0,0) as black and not transparent.
@Evgeni_Popov is this something that could be whipped up in the nme? Basically need a planar reflection on a ground plane to take alpha in the reflection into account I think. Maybe there is a simpler way to do this?
End goal is to have a fixed gradient in the background of the scene that does not move, preferably a css gradient in the parentNode behind the scene, that has the reflections on it.