Hello everbody,
unfortunately it is rather complicated to extract my issue to a sample sandbox, but i guess there is a chance that i just messed up something and u guys already know the solution.
i’ve setup a custom refraction texture which was working fine on it own, but since i’ve also enabled a decalmap on the very same pbr material the refractions behave pretty odd. it almost looks like a reflection “inside” instead of a refraction. when i disable the decalmap, everything goes back to normal.
any hints on this? my next step would be to provide some screenshots asap. for the moment i switched back to mesh based decals which cause their very own issues in my case.
UPDATE:
Here are some screenshots. First one is with decalMap.isEnabled = true
Here with decalMap.isEnabled = false