to create a difference engine in the playground you will need to define a createEngine function. In typescript it should be a static CreateEngine function that returns an engine. A random example I found -
You’re awesome! PR approved
A quick question @Deltakosh before merging - the rendering canvas’s ID was changed since the new deployment. Many playgrounds will fail now that the canvas’ id is different - don’t we want to keep the old id to support them?
Hey! Discussed internally, I am changing the id of the canvas element back to renderCanvas. Your PR is amazingly helpful, but it will need to be re-adjusted to renderCanvbas instead of renderingCanvas. The playground change will be merged later today, will you be update to update the docs after it is available?