Thanks Deltakosh!
I had no idea you could do that. Thank you! The alpha blending also looks really nice that way.
I’m curious though, why doesn’t this work with a renderTargetTexture? Would be a nice feature, wouldn’t it?
Thanks Deltakosh!
I had no idea you could do that. Thank you! The alpha blending also looks really nice that way.
I’m curious though, why doesn’t this work with a renderTargetTexture? Would be a nice feature, wouldn’t it?