- Context
I’m analyzing WebGL memory usage in a post-processing pipeline with 4 samples. Using the Inspector, I observed the following memory increases:
Texture2D: 4,193,256 bytes
RenderBuffer: 8,386,512 bytes
- Theoretical Calculations
1、Texture2D (resolve target):
1137 (width) × 922 (height) × 4 (RGBA8) = 4,193,256 bytes (matches observation)
2、RenderBuffer (with 4× MSAA)
Color Attachment (RGBA8): 1137 × 922 × 4 × 4 (samples) = 16,773,024 bytes
Depth-Stencil Attachment (DEPTH24_STENCIL8): 1137 × 922 × 4 × 4 (samples) = 16,773,024 bytes
- Problem
The observed RenderBuffer memory (8,386,512 bytes) is exactly 2× the Texture2D size (4,193,256 × 2), but it should theoretically be 8× the Texture2D size (4,193,256 × 8),why ![]()

