I recently bumped the nwjs version of a project of mine as a test(0.29 > 0.59) and noticed there was some weird behavior in Babylon after the update:
In this example animation there are two alpha tested planes with a pixel art texture that have their visibility animated over time.
When animating from visibility 0 to 1 and when the plane becomes fully visible again the transparent pixels of the mesh flash black for what seems to be a frame. Oddly this only seems to occur once per plane.
I’m not sure if there’s something I never configured properly that was hidden by the older nwjs version or if there is something deeper going on.
I can always bump the version back down, but it would be nice to be able to properly use the latest version.
Any input would be appreciated.