I am working on a scene using the render target texture and I noticed a bug (or I am missing something?). If I set the refresh rate of my rtt to render once an call rtt.render() the rtt renders the active camera of the scene and not the camera attached to the rtt.
I created a pg. If you move the camera to a different perspective and press “r” the rtt generates an image of the scene. But as I said it uses the wrong camera.