I have a sprite sheet, with 64 frames, these frames are small, so placing it on a big wall would show a very big pixelated brick. How can I save this frame, and scale it so that this “wall” has bricks next to each other everywhere? with uScale,vScale, the other frames will show up as well
Performance is really important because I have an animation sprite sheet, which runs at 32fps, so basically I’m changing the frames from a spritesheet 32 times a second.
I dont know if Babylon.js has a feature already implemented (i didn’t found anything even though I searched almost everywhere ). Thank you for your answer in advance!