Hello!
I have a sprite sheet, with 64 frames, these frames are small, so placing it on a big wall would show a very big pixelated brick. How can I save this frame, and scale it so that this “wall” has bricks next to each other everywhere? with uScale,vScale, the other frames will show up as well
Basic idea:
Performance is really important because I have an animation sprite sheet, which runs at 32fps, so basically I’m changing the frames from a spritesheet 32 times a second.
I dont know if Babylon.js has a feature already implemented (i didn’t found anything even though I searched almost everywhere ). Thank you for your answer in advance!