i would like to reset the transformations done by a pointer input to a model via an animation but I cant seem to figure out which properties of the scene are being used for the pointer based rotation.
Here is playground example:
After loading the model, a rotation animation starts.
when the user drags the object around the animation stops and starts again after the POINTERUP event.
However I would like the model to rotate back also on each axis to the initial view.
I guess the pointer drags and rotates a different object then the one i am animating?