hope you all have a nice day and like the title is saying:
Currently I have a project where I use mulltiple scenes and canvases with one babylon engine. And run into the problem after I implemented the shadow that the resizing is not working anymore.
After that I testet a little bit and the result was that it is only not working if a additional scene is created and useBlurExponentialShadowMap is enabled or anything related to this like useCloseBlurExponentialShadowMap.
I would be thankfull if someone can confirm to me that this is a bug and that this will be fixed. Because it is the only option currently to blur a shadow I know. Or I misconfigured something.