When in VR mode, it is very difficult to control the rotation gizmo. A trick is to grab it and then move far outside with the hand-held pointer, but even this is not good enough and it is also hard for new users to get used to this way of controlling it. The users need to do precision adjustments to the angles. It would be great, if the rotation gizmo also supported a sensitivity tag like the scale gizmo does.
Is there a work-around, or would I have to implement my own gizmo for this?
No sensitivity for rotation gizmo unfortunately.
But it looks easy to copy and paste what’s been done for scaleGizmo. I’ll be happy to review the PR
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I’m doing a PR for that.
Great! Thanks!