Imported Mesh wont rotate in PG

I am new to Babylon and I am having an issue with an imported mesh, I cannot get it to rotate. What is the simple thing I am missing that is causing my issue?

Thank you

Hopefully this should deal with it.

Here is the working version of your PG - https://playground.babylonjs.com/#2WDM5T#3

One line does the trick:

result.meshes[0].rotationQuaternion = null;
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