I am new to Babylon and I am having an issue with an imported mesh, I cannot get it to rotate. What is the simple thing I am missing that is causing my issue?
Thank you
I am new to Babylon and I am having an issue with an imported mesh, I cannot get it to rotate. What is the simple thing I am missing that is causing my issue?
Thank you
Hopefully this should deal with it.
Here is the working version of your PG - https://playground.babylonjs.com/#2WDM5T#3
One line does the trick:
result.meshes[0].rotationQuaternion = null;