I’m using the latest alpha of @babylonjs/core
: 4.0.0-alpha.32
, and it seems that I can’t call scene.enablePhysics()
with or without arguments unless I’ve also installed @babylonjs/inspector: 4.0.0-alpha.32
and included import '@babylonjs/inspector';
at the top of my file for side-effects. I get this error without it:
Uncaught TypeError: scene.enablePhysics is not a function
and indeed, if I inspect the scene object in the debugger, it appears to be a normal Babylon scene object but it’s missing the enablePhysics function.
I can’t demo this using the playground because it appears that the inspector is included by default. Not sure whether I can change that.
Is it intentional that the inspector is required to use physics?