Babylon.js
scene.getPointerOverMesh() can pick the disposed mesh
Bugs
kekeqy
April 8, 2021, 2:02am
1
Look at this PG:
https://playground.babylonjs.com/#S2PFUD
1 Like
Evgeni_Popov
April 8, 2021, 10:01am
2
This PR will fix the problem:
Related topics
Topic
Replies
Views
Activity
scene.getPointerOverMesh() is always null
Questions
1
291
March 31, 2021
Mesh.dispose trigger Uncaught TypeError: Cannot read property 'meshes' of null
Bugs
10
1053
July 17, 2021
BABYLON.PointerEventTypes.POINTERMOVE, Does return a picked mesh ever?
Questions
1
646
March 2, 2020
scene.removeMesh does not update inspector
Questions
6
392
June 30, 2023
Disposing a mesh using occlusion queries causes an exception
Bugs
1
427
January 2, 2020