I noticed when the Scene Optimizer changes hardware scaling, my scene.pick(canvas.width/2, canvas.height/2) and scene.pickSprite() are off by maybe 10% from where they should be on the screen.
Maybe I should use a different value to pick from the center of the screen? Or maybe there is a bug when it’s scaled.
I’ve seen a couple posts similar but not quite the same issue. I can possibly make a PG later if nobody has any ideas.