scene.whenReadyAsync not firing

Right on! Thanks tryna get hired :smiley: lolol

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So following this, I figured out my skyboxes had been broken. CubeTexture was silently failing and that caused the ready not to pop it would appear because the assetmanager/entitymanager i have failed to load.

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You’re even logging the error to the error console bro :slight_smile: Sometimes we tend to overlook so obvious things LOL

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