Thank you very much for the tip! It’s working
EDIT: For Typescript users. You have to cast the loader
: addOnce((loader:BABYLON.GLTFFileLoader)
Thank you very much for the tip! It’s working
EDIT: For Typescript users. You have to cast the loader
: addOnce((loader:BABYLON.GLTFFileLoader)
w00t w00t
Hi @jeremy-coleman ! Really interesting fix here. Would you expect this to affect the way the textures on the model appear?
If I may hijack the answer: I don’t see any difference.
You will see a big difference for this model:
But that’s a contrived example that will never happen in real world scenarios.
For real models, it can affect some textures in subtle ways, notably for emissive textures.
Try to open in two different tabs these 2 PGs and switch between them:
Is there a way to fix this at BabylonJS level?
Nope it is a browser internal bug, nothing we can do here
I had a feeling