Hello,
I would like to preload several different scenes without actually going to render them. I would like to have them preloaded so I can switch from Scenes without having to download the binary data.
I addition, I am interested to modify dynamically those scenes, like adding some meshes of other Scenes etc.
The process I would ideally would like to have is to preload several scenes inside for example an Asset Container. Then modify the AssetContainers and add for example a light or a predefined mesh. Then keep a copy of that AssetContainer , and when I want to be displayed , clone it and assign it as the Scene of the Engine instance.
To my understanding SceneLoader.ImportMeshAsync has as output Scene and not AbstractScene. So I cannot use AssetContainer as output type. I would like if there is a way to achieve what I mentioned before.
Thanks