you are trying to add a mesh to the scene which is already in the scene and you are also using 2 scenes in the playground,
I reorganized a bit the code here:
https://playground.babylonjs.com/#ZPY65X
I want to add the imported mesh to the current scene or mesh child.
Hey there, you can use ImportMesh to do this, like below. ![]()
This will be added to the scene immediately.I want to store it in the root mesh first,then render it.
https://playground.babylonjs.com/#WGZLGJ#4030
Ah, I get what you’re after now - it looks like you’ve already found a way, but you can also do it by simply calling assetContainer.instantiateModelsToScene() 
https://playground.babylonjs.com/#WGZLGJ#4034
Here’s the relevant documentation section for doing it this way. 
Thanks,i get it
