Screenshot tool does not seem to respect camera argument?

If I use the BABYLON.Tools.CreateScreenshot function and pass it a camera which is not in the scene.activeCameras list it seems to silently ignore it and uses the active camera instead.

At least that’s what I thought and I was going to ask if perhaps we could post a warning to the console that the camera passed is not an active camera, or we could error, or return a blank screenshot or add the camera to the list of active cameras, or something else? Demo playground.

The resulting scene I see is:

The view from the camera I was hoping to take a screenshot from should be (though it actually has the UI on it as well so … :person_shrugging: ):

So I was expecting the final scene to look like this:

However if you add both cameras to the active camera list it takes a composite image of both the active cameras: https://playground.babylonjs.com/#M6HFGB#1 So again it still ignores the camera you request be used and instead uses whatever the final rendered scene is.

Hi! I’ll look into this ASAP.

PR up! Force render with just that camera on CreateScreenshot by carolhmj · Pull Request #12656 · BabylonJS/Babylon.js (github.com)