I have a quite simple scene on which I throw balls to a pile of cubes. This work perfectly but I would like to speed up the physics calculation so the things can happen a bit faster.
I know this all depends on the GPU speed or so, but I was wondering if there was some trick to accelerate the calculation. I guess it would come with less collision precision but that would be ok for me.
There is no one solution but one per use case depending on the scene and so on. Maybe you could create a playground so that we could have a look in order to find the best approach ?