Set pivot of mesh in axis

I used the ImportMeshAsync to import a new mesh, and i tried change the pivot to the middle of mesh and center in axis world, like this:

result.meshes[0].setPivotPoint(result.meshes[0].getBoundingInfo().boundingBox.centerWorld, BABYLON.Space.WORLD);

But doesn´t work…

What i´m doing wrong?

Thank you very much.

Hey @Helder_Oliveira can you point us to a playground so we can help you figure it out?