There is a catch in GLTF, the material side orientation is overriden by the mesh info as by default GLTF are in the opposite orientation of babylon.
You need to override it there: https://playground.babylonjs.com/#HRD48Q#8
There is a catch in GLTF, the material side orientation is overriden by the mesh info as by default GLTF are in the opposite orientation of babylon.
You need to override it there: https://playground.babylonjs.com/#HRD48Q#8