setting light.shadowOrthoScale to 0 will cause banded abnormal shadows.
https://playground.babylonjs.com/#FILVC3
In the implementation of PCF and PCSS algorithms, is there a lack of constraints on uvDepth.xy?
setting light.shadowOrthoScale to 0 will cause banded abnormal shadows.
https://playground.babylonjs.com/#FILVC3
In the implementation of PCF and PCSS algorithms, is there a lack of constraints on uvDepth.xy?
Thanks for reporting, this PR will fix the problem: