I’m trying to have identical models but some of them depending on position will be semitransparent.
I got this is NodeMaterial all works great, except depth order.
cube.material.needDepthPrePass = true;
My elements are wrongly organized:
and in version 5 acts as a cutting out mask:
What do I do wrong? I will like to have this ordered and with alpha and discharge working In BABYLON 4.2.
Here is the example PG: