i am triying to make and shockwave (aka halo, heat wave, etc) around and a explosion.
i made it here
but i need apply on transpárent texture … to apply distortion on enviroment…
in my game i use a sphere growing… but not is the ideal shockwave…
somebody can help me, i am a newie with shaders …
*the explosion is and spritesheet animation…
Cedric
March 18, 2024, 8:36am
2
Maybe using gltf volume extension can help you
The Khronos 3D Formats Working Group recently announced the ratification of three new Physically Based Rendering (PBR) extensions for the glTF 3D asset format: KHR_materials_volume, KHR_materials_ior, and KHR_materials_specular. The three new...
You model and export a gltf that is torus or a sphere with volume rendering and change its size at runtime for the shock wave blast.
1 Like
Pryme8
March 19, 2024, 4:42pm
4
You could keep doing the spheres like you are doing but capture them in a separate render target texture then using a post pass use that to distort the scene.
2 Likes
mm, no, i suppose that shader could work with all canvas content…
postprocess hapeend for all content