Should I be disposing sounds after they are used?

I’ve read the docs and have not seen how to handle sound performance issues. I have a few music tracks about 4 mb worth that are loaded at the start of the game:
(warning TypeScript) this.Menu_placeholder_loop = new BABYLON.Sound("", "./scenes/sound/menu-placeholder-loop.wav", GameSystem.gameScene, null, { loop: true, autoplay: true });
When I .stop() playing the music is it still in memory or should I dispose of it?

Thanks so much, I’m specifically asking if I should be disposing it to save resources or is it handled on it’s own?

no, it is only disposed when the scene is disposed, or when you actively dispose it yourself.

If you dont need a resource, any resource, dispose it.