Hi all,
I’ve just read about TransformNodes.rotationQuaternion
being set to undefined
by default so I wonder: performance wise is it better to always stick to rotation
or should I prefer always using rotationQuaternion
?
The only info I could find was that I can work with both at the same time thanks to reIntegrateRotationIntoRotationQuaternion
, but based on this it’s not the best performance wise.
So if I have to make a choice, and considering that my code doesn’t change much based on what I implement (since some parts use Vector3 for rotations and some others Quaternions in an equally amount), which one should I use?
P.s: just started to work with BabylonJS so please have mercy if it is a noob question or I missed it in the forum