I saw that the engine has a fallback texture (the red-black checkerboard texture).
Like in this example, where I deliberately try to load a non existing texture.
Is there a way to assign this fallback texture to a material via the API on purpose? I want to show it in certain scenarios even when I am not trying to load a texture, but also if I am trying to create an invalid material.
We have a high level material description that must follow some rules and I want to unify the appearance of invalid materials in the scene.
Thus I was thinking using what is already available would be a good way to do it. However, I don’t want to cause it to perform an http request, so the approach in the playground is not really satisfying.