Hello, I expect to perform auto lod on the skeleton skin, but the simplified skin does not work after setting the skeleton. I know that it may be because the simplified skin vertex positions, matricesIndices, and matricesWeights information have lost their corresponding relationship with the skeleton transformation matrix? I want to know if I have a way to fix it, thanks
ping @Evgeni_Popov
Indeed, the matrix weights and indices are lost in the simplification process, as the algorithm has no way to know how to compute them when triangles/vertices are merged. That’s not something that can be fixed, unfortunately.
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