Since v6.21.1, getting a problem calling dispose() on child mesh

I come to you with a bug (maybe?) that I can reproduce in this playground:

Why does line 55… where I call dispose() on a child mesh of the loaded mesh, does it fail and then cause thinEngine.ts:2752 WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute?

This is new as of v6.21.1. Been doing this fine since v4.

Any help would be most appreciated!


It has been corrected by:

But the fix is not deployed yet (it does work on my local repo).

Thanks… then I need do nothing. :slight_smile: Hmm… I do see where it was merged into master… so it should be soon.