Is it possible to create dynamic body material/texture for skeleton? I am using Mixamo to create animated characters and using in Babylon.js via blender export, now I am looking to create multiple characters and was thinking, instead creating multiple characters, if I could load same single character and just replace hair, body, clothes etc of character dynamically, is it possible?
It really depends on your mesh actually. If you want to replace textures you need to use multi-materials eg. a different material per sub-mesh parts.
This is an example of a multi-material where the sphere has 3 different materials:
Thank you Lord David, I will look into it