Is it possible to create a dynamic texture that has dynamic material properties?
Using this as an example, let’s say I wanted any added decals to be metallic, but the rest of the skateboard as painted wood. How should I go about doing this?
My first thought is to create one Multimaterial and then many Dynamic Textures as Sub Materials. Each Dynamic Material would have alpha values and each Sub Material fully cover the mesh. Using the alpha channel you could expose sub materials where the belong, some of which can be metallic. Is this a reasonable approach? Are there any examples out there?