maybe someone can help me please?
Currently I am importing a .babylon file from Maya with BABYLON.SceneLoader.ImportMesh.
During this import the textures associated with it over the materials are also imported and are using traffic and performance.
In my usecase I want to replace the materials by name after import. But the texture of the materials to be replaced are already requested and are using unnecessary resources.
Is there a way I can replace the existing material so that the referenced textures before are not requested and used?