Skybox background more darker than cubemap texture

I suceffully load cube map texture as a sky box but I found it is more darker than original image
I try to add light or postprocessing way but fail to get bright like original texture image
how to solve it?

var skyMaterial = new BABYLON.StandardMaterial("skybox", scene);
		skyMaterial.backFaceCulling = false;
		skyMaterial.reflectionTexture = new BABYLON.CubeTexture("/cubemap/box", scene);
		skyMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
		skyMaterial.diffuseColor = new BABYLON.Color3(1, 1, 1);
		skyMaterial.specularColor = new BABYLON.Color3(0, 0, 0);

Welcome aboard!

How is the “original” picture generated? What is the texture/file used for the skybox in that picture?

left is origianal texture file right is what I seeing after rendering

all I did just load the texture follow the above code

Are you able to share the code in the Playground?

I believe you can try to set texture.level to the value which suits your needs.
Here is Skybox example from the Docs -
Here is the same example with texture.level = 2 -


Thanks ! it solved to set
reflectionTexture.level = 1.4;
:slight_smile: thanks!