I’ve been unable to get basis textures to work with skyboxes. Tried 2 methods:
- Simply using .basis images in place of my current png textures for the skybox and using CubeMaterialCreateFromImages -No errors, yet nothing shows up, as if it decided not to transcode, or failed to update the texture after transcoding maybe?
- Using basis cubemap format. (With CreateFromPrefilteredData) While this worked (loaded), the images were super distorted/color issues.
Also noticed on the basis example playground,
Line 76 commented out, looked like an attempt to use basis as environment texture. – Anyways is there a reason #1 doesn’t work, and or know if there are issues w using basis as skybox, thus the commended out line?