When using a texture in SKYBOXMODE or CUBICMODE, what is the effect of setting a boundingBoxSize?
See
I would have expected that the line
mat.reflectionTexture.boundingBoxSize = new BABYLON.Vector3(1.0, 0.5, 0.5);
Adjust the projection such that each surface of the Mesh in SKYBOXMODE corresponds to one part of the texture.
Did I do something wrong and is there another way to make the texture fit?
I noticed that for proper SKYBOXes there is an effect when setting the boundingBoxSize
, but somehow not for meshes?