I’m looking for a function in Babylon that would smooth the terrain at the sharp angles. Is there such a function? I can’t find any.
I tried to increase the subdivision, but that doesn’t change anything. This reinforces the problem. And if I put too much subdivision, when a character walks on the ground with the collisions activate, it becomes unplayable. Therefore raising subdivisions is not the solution.
I also try 10 different heigtmap find on google and I always have sharp angles on the edge for example or mountain forms a simple small pyramids, spikes. This is not a heigtmap problem because they all do that. You can see it on this heigtmap coming from Babylon, it’s the same problem and it doesn’t look very realistic:
I search on the forum : three response to this and those who ask it have no solution also.
I have the feeling that there is a lack of a smoothing function for terrains (which smoothes only sharp angles) in Babylon in ways that can improve the rendering of our terrains.
This could be a request for functionality if it doesn’t exist. It is difficult to creating nice ground with heightmap in Babylon.
Thanks for your help.