What I’m trying to do is overlap a texture over a rotating mesh.
So far, I’ve achieved a similar effect by creating a plane mesh between the box and the camera with the MULTIPLY blend mode applied to its material, but it works only because the scene’s background is black.
@sebavan It might be just me but the links provided don’t seem to work. They go to a playground that never full loads. Might just be an error with the babylon playground environment code and not your specific example?