[SOLVED] Possibility to pause rendering without removing render loops

If you want to control it manually, you can use:

        engine.runRenderLoop(function () { 
                if(!scene.paused){
                    scene.render();
                }
        });

for you own render loop and set scene.paused when you want.

Or

scene.freezeActiveMeshes();

according to docs

BUT. I think you can’t control it in automatic way

And you have to know by youself that’s nothing changing in your core right now