Hi,
noticed issue with Shader Material on WebGPU renderer PG here.
Basically setting Array2 or Array3 creates error:
uniformBuffer.ts:768 Uncaught TypeError: Cannot read properties of undefined (reading 'strideSize')
at e.updateUniformArray (uniformBuffer.ts:768:48)
at e._updateArrayForUniform (uniformBuffer.ts:890:14)
at e.setArray (webgpuPipelineContext.ts:347:28)
at e.setArray3 (webgpuPipelineContext.ts:366:14)
at e.setArray3 (effect.ts:1304:32)
at t.bind (shaderMaterial.ts:1127:24)
at t.bindForSubMesh (shaderMaterial.ts:949:14)
at t.render (mesh.ts:2047:31)
at e.render (subMesh.ts:427:29)
at e._RenderSorted (renderingGroup.ts:275:21)
any insights on this, it is correct behaviour or bug ?