I try to implement a simple BJS Editor tutorial how to make VR walkthrough demo of WebXR with using 3DCG city model (PLATEAU: See the link of the bottom).
But it is difficult to confirm actual position of the model imported on Babylon.js Editor.
These are three example of the same 3DCG model.
The 1st screenshot is on Blender 2.93.
The 2nd screenshot is on Babylon Sandbox
The 3rd screenshot is on Babylon.js Editor 4.0.0 rc-3
I could barely recognize the model. But some points are different from my expectation.
- No model is showed but barely showed after releasing parent-child relationship between “root” and other child meshes.
- Background is black.
- I could not recognize position relationship between the model and Cube (standard mesh at default position)
I tried to change scale and position of the model on BJS Editor but nothing resolved.
My expectation is that I can control the position and scale freely then I can implement a walkthrough demo.
Basically the editor can successfully recognize and control imported 3DCG model. I think the PLATEAU model itself or my conversion from fbx to glb has cause the issue.
Here is the sample model I showed on the above screenshots. I’m sorry for bothering you everytime. If you have some awarenesses, it would be great helpful for me.
20210611_3DCG_examples.zip (3.0 MB)
Ref: Project PLATEAU
MLIT (Ministry of Land, Infrastructure, Transport and Tourism in Japan) published city model around Japan since March 2021.
PLATEAU [プラトー] (mlit.go.jp)