Hello everyone, I create a model in blender and export in gltf (glb)
When i open sandbox.babylonjs.com and drag the file it look good.
But if I open the same file in babylon editor for Windows 10 looks ugly, the same for web page.
Hello everyone, I create a model in blender and export in gltf (glb)
When i open sandbox.babylonjs.com and drag the file it look good.
But if I open the same file in babylon editor for Windows 10 looks ugly, the same for web page.
Hello and welcome!!
For glb file you need to provide an environment as glb uses IBL (Image Based Lighting),
Here is the code for it in the sandbox:
This is my first page using babylon, I am newbie
Babylon - Getting Started<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<style>
html, body {
overflow: hidden;
width : 100%;
height : 100%;
margin : 0;
padding : 0;
}
#renderCanvas {
width : 100%;
height : 100%;
touch-action: none;
}
</style>
window.addEventListener('DOMContentLoaded', function() {
// All the following code is entered here.
var canvas = document.getElementById('renderCanvas');
var engine = new BABYLON.Engine(canvas, true);
var createScene = function() {
var scene = new BABYLON.Scene(engine);
// This creates and positions a universal camera (non-mesh)
var camera = new BABYLON.UniversalCamera("camera", new BABYLON.Vector3(0, 30, 20), scene);
// This targets the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// This attaches the camera to the canvas
camera.attachControl(canvas, true);
var light = new BABYLON.PointLight("HemiLight", new BABYLON.Vector3(0, 20, 0), scene);
var mesh = BABYLON.SceneLoader.Append("./", "Demo2.glb", scene, function (scene) {
// do something with the scene
});
return scene;
}
var scene = createScene();
engine.runRenderLoop(function() {
scene.render();
});
window.addEventListener('resize', function() {
engine.resize();
});
});
</script>
I add this line in CreateScene function and look better
scene.environmentTexture = BABYLON.CubeTexture.CreateFromPrefilteredData(“https://assets.babylonjs.com/environments/studio.env”, scene);
But if I move the camera with arrows keys some faces disapear
It will be complicated to help without a repro
can you try to create a Playground with your issue ?
https://www.babylonjs-playground.com/#4DDWC6#1
The problem is that whilst using instance if the root goes out of screen you do not render any of the instances anymore
Thanks a lot
Actually I think it is a bug
Can you repro with a more simple model? Like only a root and an instance? You should not have to force the selection
Ok actually I found it and the fix will be in next nightly