Hi all. I’m trying to achieve a similar effect. We’re talking about surrounding points. I first tried to implement this through PointsCloudSystem, but I realized that this is not exactly what I need, since when the camera moves away, the points from PointsCloudSystem do not decrease. If, for example, using createSphere is probably not the best idea, since there can be about 10,000 of these points, and there may be performance problems
Yeah, it’s because the point cloud system is rendering 2D pixels (or blocks of pixels), without changing its sizes depending on distance
If you use a sphere with few segments, along with Thin Instances, it can still be very performant
Here is an example I just coded for you, using 50 000 spheres :
On my side I keep a solid 120 fps up to 400 000 instances