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This is the case. There is a concept of spring bones in engines such as unity. When I play mobile games, I also see some details displayed by the 3D model. For example, as in the video, when the camera rotates, the force and The speed determines the animation of some parts, such as the hair and waist accessories here. I know that this place is made of spring bones, so I would like to ask you how to use babylon to achieve it. Is it expensive to implement? Is it complicated?
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i will put it in comment