Sprites render pixels from cell next to it

I see exactly the same thing for both PGs, and I don’t have any artifacts:


(with the first PG you linked)

Tested in Chrome, Firefox and Edge.

You can also change the epsilon value of the SpriteManager constructor to try to tighten the rendering:

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Yup. Same for me. As much as I tried, these lines don’t show anymore in the PG you shared.
Nor any others listed from the doc. It must be a ghost :ghost: haunting your system :grin: :sweat_smile:

May be. May be not. I eventually saw it cropped when switching tabs and stuff. But then again, seriously, I’m sorry but I really can’t see the point here. Why don’t you simply leave this 1px blank and you are good to go (in all and any cases). It’s good practice in terms of design anyway (or I might be oldschool but what do I care :grin:… my design works!!!). I’m sorry to say but sometimes you ENGs are just so fussy to create problems where there is none. Of course, my opinion only.

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This morning I did a hard refresh on all browsers (Chrome on M1 MacBook Pro, and Chrome on Windows 10 with GTX 4070). They are now working as expected. Things must have still been cached when I checked this yesterday.

Fellas, thank you so much for your help on this. Enjoy the rest of your week!

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